A stealth game where you must get caught – Red Handed [Indie Highlight]

**Developer: **Bad Piggy **URL: **Red Handed by Bad Piggy (itch.io) **Engine: **Unity Platform(s): Web, Windows Release Date: March 1, 2021 Player(s): 1 Genre: Action Puzzle

“A stealth game where you have to get caught”

Indie games thrive on unique concepts, and Red Handed certainly delivers. Red Handed was developed by Bad Piggy in under 3 days for the Wowie 3.0 Game Jam that was held on Feb 26, 2021. The theme of the jam was “Failure is progress”. Additionally, the game was also submitted to the 7dfps 2020 jam (7 day first person shooter).

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Devlog 1 - Smooth Operator

Hey all – I’m back and I’m here to talk about the camera system in my upcoming Godot game based on the popular game, Vampire Survivors. Read the previous blog post if you want to learn more about my motivation around the game engine and project organization decisions.

So for this devlog installment I want to bring focus into the smooth camera system. Rather than just being a direct copy of Vampire Survivors, I wanted to add a few features to differentiate it – the first one being a camera that the player can control the zoom level on-the-fly, this was talked about in the last post.

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Devlog 0 - Getting back into the grind

Hey all–it’s been a minute!

Actually its been exactly 8 months since my last post about my gamedev journey. To be honest I’ve had an itch to work on my side projects for awhile now but work has just been way to busy that I lost the motivation to program after hours. After a much needed break I’m ready to get back into it.

Starting this year I’ve made the commitment to myself on regular blog updates and to re-ignite my deep-rooted gamedev passion.

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How to Enable FSR3 Frame Generation in MSFS 2020 for Nvidia GPUs

Microsoft Flight Simulator 2020 is known for its stunning visuals and realistic flight experience. MSFS2020 is also known for being extremely taxing on machines. On my PC (R7 5600x, 32 GB RAM, RTX3080) I’ll average around 30-40 fps depending on the scenery and plane I use.

With AMD open-sourcing FSR3 in mid-December it was only a matter of time for someone to develop a mod to enable AMD’s frame generation tech in unsupported games.

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Building Boa Checker, a Rust-Based Bot for Battlesnakes

Hey all, I’m Back! And today I’ll be writing a postmortem on an event I participated in a couple of weeks back. At the beginning of November, a colleague from the startup accelerator I’m a part of asked if I wanted to join a local Battlesnake tournament. I had heard of Battlesnake before but never gave it much thought and didn’t fully understand what all went into it.

For those who aren’t familiar, Battlesnake is essentially a competitive game of Snake where developers program their own bots (snakes) to compete for victory. There are countless resources you can use, but a good understanding of algorithms and probability is a must!

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